NWScript - Constantes de A à... A (... fin)

LISTE DES CONSTANTES

Constantes par page :
A - BC - DE - FG - I - MNOPR - S - T - VW




APPEARANCE_TYPE_*

Description :
Ces constantes désignent les différentes apparences de créature.

Fonction(s) connexe(s) :
GetAppearanceType, SetCreatureAppearanceType

Fichier 2DA connexe : appearance.2da

Erreur(s) :

  • MoTB - APPEARANCE_TYPE_ALLIP :
    Nom de constante inadapté; Correspond à l'apparence "Ame-en-peine vénérable".
  • MoTB - APPEARANCE_TYPE_BAT_HORROR :
    Nom de constante inadapté; Correspond à l'apparence "Cheval, pinto".
  • MoTB - APPEARANCE_TYPE_BEAR_BLACK :
    Nom de constante inadapté; Correspond à l'apparence "Cheval, squelettique".
  • MoTB - APPEARANCE_TYPE_BEAR_POLAR :
    Nom de constante inadapté; Correspond à l'apparence "Cheval, palomino".
  • MoTB - APPEARANCE_TYPE_BEAR_BEETLE_SLICER :
    Nom de constante inadapté; Correspond à l'apparence "Jeune dragon de bronze".
  • MoTB - APPEARANCE_TYPE_BEAR_BEETLE_STINK :
    Nom de constante inadapté; Correspond à l'apparence "Jeune dragon bleu".
  • MoTB - APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_B :
    Nom de constante inadapté; Correspond à l'apparence "Planétar".

ConstanteValeurCorrespondance
APPEARANCE_TYPE_ALLIP186Ame-en-peine vénérable
APPEARANCE_TYPE_ARANEA157-
APPEARANCE_TYPE_ARCH_TARGET200-
APPEARANCE_TYPE_ARIBETH190-
APPEARANCE_TYPE_ASABI_CHIEFTAIN353-
APPEARANCE_TYPE_ASABI_SHAMAN354-
APPEARANCE_TYPE_ASABI_WARRIOR355-
APPEARANCE_TYPE_BADGER8Blaireau
APPEARANCE_TYPE_BADGER_DIRE9Blaireau sanguinaire
APPEARANCE_TYPE_BALOR38-
APPEARANCE_TYPE_BARTENDER234-
APPEARANCE_TYPE_BASILISK369-
APPEARANCE_TYPE_BAT10Chauve-souris
APPEARANCE_TYPE_BAT_HORROR11Cheval, pinto
APPEARANCE_TYPE_BEAR_BLACK12Cheval, squelettique
APPEARANCE_TYPE_BEAR_BROWN13Ours brun
APPEARANCE_TYPE_BEAR_DIRE15Ours sanguinaire
APPEARANCE_TYPE_BEAR_KODIAK204-
APPEARANCE_TYPE_BEAR_POLAR14Cheval, palomino
APPEARANCE_TYPE_BEETLE_FIRE18Scarabée de feu
APPEARANCE_TYPE_BEETLE_SLICER17Jeune dragon de bronze
APPEARANCE_TYPE_BEETLE_STAG19Charançon géant
APPEARANCE_TYPE_BEETLE_STINK20Jeune dragon bleu
APPEARANCE_TYPE_BEGGER220-
APPEARANCE_TYPE_BLOOD_SAILER221-
APPEARANCE_TYPE_BOAR21Sanglier
APPEARANCE_TYPE_BOAR_DIRE22Sanglier sanguinaire
APPEARANCE_TYPE_BODAK23-
APPEARANCE_TYPE_BUGBEAR_A29-
APPEARANCE_TYPE_BUGBEAR_B30-
APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_A25-
APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_B26Planétar
APPEARANCE_TYPE_BUGBEAR_SHAMAN_A27-
APPEARANCE_TYPE_BUGBEAR_SHAMAN_B28-
APPEARANCE_TYPE_CAT_CAT_DIRE95-
APPEARANCE_TYPE_CAT_COUGAR203-
APPEARANCE_TYPE_CAT_CRAG_CAT94-
APPEARANCE_TYPE_CAT_JAGUAR98-
APPEARANCE_TYPE_CAT_KRENSHAR96-
APPEARANCE_TYPE_CAT_LEOPARD93-
APPEARANCE_TYPE_CAT_LION97-
APPEARANCE_TYPE_CAT_MPANTHER306-
APPEARANCE_TYPE_CAT_PANTHER202-
APPEARANCE_TYPE_CHICKEN31Poule
APPEARANCE_TYPE_COCKATRICE368-
APPEARANCE_TYPE_COMBAT_DUMMY201-
APPEARANCE_TYPE_CONVICT238-
APPEARANCE_TYPE_COW34Vache
APPEARANCE_TYPE_CULT_MEMBER212-
APPEARANCE_TYPE_DEER35Cerf
APPEARANCE_TYPE_DEER_STAG37Cerf Blanc
APPEARANCE_TYPE_DEVIL392-
APPEARANCE_TYPE_DOG176-
APPEARANCE_TYPE_DOG_BLINKDOG174-
APPEARANCE_TYPE_DOG_DIRE_WOLF175Loup sanguinaire
APPEARANCE_TYPE_DOG_FENHOUND177-
APPEARANCE_TYPE_DOG_HELL_HOUND179Molosse satanique
APPEARANCE_TYPE_DOG_SHADOW_MASTIF180Molosse d'ombre
APPEARANCE_TYPE_DOG_WINTER_WOLF184Loup arctique
APPEARANCE_TYPE_DOG_WOLF181Loup
APPEARANCE_TYPE_DOG_WORG185-
APPEARANCE_TYPE_DOOM_KNIGHT40-
APPEARANCE_TYPE_DRAGON_BLACK41Dragon noir
APPEARANCE_TYPE_DRAGON_BLUE47-
APPEARANCE_TYPE_DRAGON_BRASS42-
APPEARANCE_TYPE_DRAGON_BRONZE45-
APPEARANCE_TYPE_DRAGON_COPPER43-
APPEARANCE_TYPE_DRAGON_GOLD46-
APPEARANCE_TYPE_DRAGON_GREEN48-
APPEARANCE_TYPE_DRAGON_RED49Dragon rouge
APPEARANCE_TYPE_DRAGON_SILVER44-
APPEARANCE_TYPE_DRAGON_WHITE50-
APPEARANCE_TYPE_DROW_CLERIC215-
APPEARANCE_TYPE_DROW_FIGHTER216-
APPEARANCE_TYPE_DRUEGAR_CLERIC218-
APPEARANCE_TYPE_DRUEGAR_FIGHTER217-
APPEARANCE_TYPE_DRYAD51Dryade
APPEARANCE_TYPE_DWARF0Nain
APPEARANCE_TYPE_DWARF_NPC_FEMALE248-
APPEARANCE_TYPE_DWARF_NPC_MALE249-
APPEARANCE_TYPE_ELEMENTAL_AIR52Elémentaire de l'Air
APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER53Elémentaire de l'Air (Seigneur)
APPEARANCE_TYPE_ELEMENTAL_EARTH56Elémentaire de la Terre
APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER57Elémentaire de la Terre (Seigneur)
APPEARANCE_TYPE_ELEMENTAL_FIRE60Elémentaire du Feu
APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER61Elémentaire du Feu (Seigneur)
APPEARANCE_TYPE_ELEMENTAL_WATER69Elémentaire de l'Eau
APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER68Elémentaire de l'Eau (Seigneur)
APPEARANCE_TYPE_ELF1Elfe
APPEARANCE_TYPE_ELF_NPC_FEMALE245-
APPEARANCE_TYPE_ELF_NPC_MALE_01246-
APPEARANCE_TYPE_ELF_NPC_MALE_02247-
APPEARANCE_TYPE_ETTERCAP166-
APPEARANCE_TYPE_ETTIN72-
APPEARANCE_TYPE_FAIRY55-
APPEARANCE_TYPE_FALCON144-
APPEARANCE_TYPE_FEMALE_01222-
APPEARANCE_TYPE_FEMALE_02223-
APPEARANCE_TYPE_FEMALE_03224-
APPEARANCE_TYPE_FEMALE_04225-
APPEARANCE_TYPE_FORMIAN_MYRMARCH362-
APPEARANCE_TYPE_FORMIAN_QUEEN363-
APPEARANCE_TYPE_FORMIAN_WARRIOR361-
APPEARANCE_TYPE_FORMIAN_WORKER360-
APPEARANCE_TYPE_GARGOYLE73Gargouille
APPEARANCE_TYPE_GHAST74Blême
APPEARANCE_TYPE_GHOUL76Goule
APPEARANCE_TYPE_GHOUL_LORD77-
APPEARANCE_TYPE_GIANT_FIRE80Géant du feu
APPEARANCE_TYPE_GIANT_FIRE_FEMALE351-
APPEARANCE_TYPE_GIANT_FROST81Géant du givre
APPEARANCE_TYPE_GIANT_FROST_FEMALE350-
APPEARANCE_TYPE_GIANT_HILL78-
APPEARANCE_TYPE_GIANT_MOUNTAIN79-
APPEARANCE_TYPE_GNOLL_WARRIOR388-
APPEARANCE_TYPE_GNOLL_WIZ389-
APPEARANCE_TYPE_GNOME2Gnome
APPEARANCE_TYPE_GNOME_NPC_FEMALE243-
APPEARANCE_TYPE_GNOME_NPC_MALE244-
APPEARANCE_TYPE_GOBLIN_A86-
APPEARANCE_TYPE_GOBLIN_B87-
APPEARANCE_TYPE_GOBLIN_CHIEF_A82-
APPEARANCE_TYPE_GOBLIN_CHIEF_B83-
APPEARANCE_TYPE_GOBLIN_SHAMAN_A84-
APPEARANCE_TYPE_GOBLIN_SHAMAN_B85-
APPEARANCE_TYPE_GOLEM_BONE24-
APPEARANCE_TYPE_GOLEM_CLAY91-
APPEARANCE_TYPE_GOLEM_FLESH88-
APPEARANCE_TYPE_GOLEM_IRON89Golem de fer
APPEARANCE_TYPE_GOLEM_STONE92-
APPEARANCE_TYPE_GORGON367-
APPEARANCE_TYPE_GREY_RENDER205-
APPEARANCE_TYPE_GYNOSPHINX365-
APPEARANCE_TYPE_HALF_ELF4Demi-elfe
APPEARANCE_TYPE_HALF_ORC5Demi-orque
APPEARANCE_TYPE_HALF_ORC_NPC_FEMALE252-
APPEARANCE_TYPE_HALF_ORC_NPC_MALE_01253-
APPEARANCE_TYPE_HALF_ORC_NPC_MALE_02254-
APPEARANCE_TYPE_HALFLING3Halfelin
APPEARANCE_TYPE_HALFLING_NPC_FEMALE250-
APPEARANCE_TYPE_HALFLING_NPC_MALE251-
APPEARANCE_TYPE_HELMED_HORROR100-
APPEARANCE_TYPE_HEURODIS_LICH370-
APPEARANCE_TYPE_HOBGOBLIN_WARRIOR390-
APPEARANCE_TYPE_HOBGOBLIN_WIZARD391-
APPEARANCE_TYPE_HOOK_HORROR102-
APPEARANCE_TYPE_HOUSE_GUARD219-
APPEARANCE_TYPE_HUMAN6Humain
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_01255-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_02256-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_03257-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_04258-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_05259-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_06260-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_07261-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_08262-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_09263-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_10264-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_11265-
APPEARANCE_TYPE_HUMAN_NPC_FEMALE_12266-
APPEARANCE_TYPE_HUMAN_NPC_MALE_01267-
APPEARANCE_TYPE_HUMAN_NPC_MALE_02268-
APPEARANCE_TYPE_HUMAN_NPC_MALE_03269-
APPEARANCE_TYPE_HUMAN_NPC_MALE_04270-
APPEARANCE_TYPE_HUMAN_NPC_MALE_05271-
APPEARANCE_TYPE_HUMAN_NPC_MALE_06272-
APPEARANCE_TYPE_HUMAN_NPC_MALE_07273-
APPEARANCE_TYPE_HUMAN_NPC_MALE_08274-
APPEARANCE_TYPE_HUMAN_NPC_MALE_09275-
APPEARANCE_TYPE_HUMAN_NPC_MALE_10276-
APPEARANCE_TYPE_HUMAN_NPC_MALE_11277-
APPEARANCE_TYPE_HUMAN_NPC_MALE_12278-
APPEARANCE_TYPE_HUMAN_NPC_MALE_13279-
APPEARANCE_TYPE_HUMAN_NPC_MALE_14280-
APPEARANCE_TYPE_HUMAN_NPC_MALE_15281-
APPEARANCE_TYPE_HUMAN_NPC_MALE_16282-
APPEARANCE_TYPE_HUMAN_NPC_MALE_17283-
APPEARANCE_TYPE_HUMAN_NPC_MALE_18284-
APPEARANCE_TYPE_IMP105Diablotin
APPEARANCE_TYPE_INN_KEEPER233-
APPEARANCE_TYPE_INTELLECT_DEVOURER117-
APPEARANCE_TYPE_INVALID-1Invalide
APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE298-
APPEARANCE_TYPE_INVISIBLE_STALKER64-
APPEARANCE_TYPE_KID_FEMALE242-
APPEARANCE_TYPE_KID_MALE241-
APPEARANCE_TYPE_KOBOLD_A302-
APPEARANCE_TYPE_KOBOLD_B305-
APPEARANCE_TYPE_KOBOLD_CHIEF_A300-
APPEARANCE_TYPE_KOBOLD_CHIEF_B303-
APPEARANCE_TYPE_KOBOLD_SHAMAN_A301-
APPEARANCE_TYPE_KOBOLD_SHAMAN_B304-
APPEARANCE_TYPE_LANTERN_ARCHON103-
APPEARANCE_TYPE_LICH39Liche
APPEARANCE_TYPE_LIZARDFOLK_A134-
APPEARANCE_TYPE_LIZARDFOLK_B135-
APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_A132-
APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_B133-
APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_A130-
APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_B131-
APPEARANCE_TYPE_LUSKAN_GUARD211-
APPEARANCE_TYPE_MALE_01226-
APPEARANCE_TYPE_MALE_02227-
APPEARANCE_TYPE_MALE_03228-
APPEARANCE_TYPE_MALE_04229-
APPEARANCE_TYPE_MALE_05230-
APPEARANCE_TYPE_MANTICORE366-
APPEARANCE_TYPE_MEDUSA352-
APPEARANCE_TYPE_MEPHIT_AIR106-
APPEARANCE_TYPE_MEPHIT_DUST107-
APPEARANCE_TYPE_MEPHIT_EARTH108-
APPEARANCE_TYPE_MEPHIT_FIRE109Méphite enflammé
APPEARANCE_TYPE_MEPHIT_ICE110Méphite gelé
APPEARANCE_TYPE_MEPHIT_MAGMA114-
APPEARANCE_TYPE_MEPHIT_OOZE112-
APPEARANCE_TYPE_MEPHIT_SALT111-
APPEARANCE_TYPE_MEPHIT_STEAM113-
APPEARANCE_TYPE_MEPHIT_WATER115-
APPEARANCE_TYPE_MINOGON119-
APPEARANCE_TYPE_MINOTAUR120-
APPEARANCE_TYPE_MINOTAUR_CHIEFTAIN121-
APPEARANCE_TYPE_MINOTAUR_SHAMAN122-
APPEARANCE_TYPE_MOHRG123-
APPEARANCE_TYPE_MUMMY_COMMON58Momie
APPEARANCE_TYPE_MUMMY_FIGHTER_259-
APPEARANCE_TYPE_MUMMY_GREATER124-
APPEARANCE_TYPE_MUMMY_WARRIOR125-
APPEARANCE_TYPE_NW_MILITIA_MEMBER210-
APPEARANCE_TYPE_NWN_AARIN188-
APPEARANCE_TYPE_NWN_ARIBETH_EVIL189-
APPEARANCE_TYPE_NWN_HAEDRALINE191-
APPEARANCE_TYPE_NWN_MAUGRIM193-
APPEARANCE_TYPE_NWN_MORAG192-
APPEARANCE_TYPE_NWN_NASHER296-
APPEARANCE_TYPE_NWN_SEDOS297-
APPEARANCE_TYPE_NYMPH126-
APPEARANCE_TYPE_OGRE127Ogre
APPEARANCE_TYPE_OGRE_CHIEFTAIN128-
APPEARANCE_TYPE_OGRE_CHIEFTAINB208-
APPEARANCE_TYPE_OGRE_MAGE129Ogre mage
APPEARANCE_TYPE_OGRE_MAGEB209-
APPEARANCE_TYPE_OGREB207-
APPEARANCE_TYPE_OLD_MAN239-
APPEARANCE_TYPE_OLD_WOMAN240-
APPEARANCE_TYPE_ORC_A140Orque
APPEARANCE_TYPE_ORC_B141-
APPEARANCE_TYPE_ORC_CHIEFTAIN_A136-
APPEARANCE_TYPE_ORC_CHIEFTAIN_B137-
APPEARANCE_TYPE_ORC_SHAMAN_A138-
APPEARANCE_TYPE_ORC_SHAMAN_B139-
APPEARANCE_TYPE_OX142-
APPEARANCE_TYPE_PENGUIN206-
APPEARANCE_TYPE_PLAGUE_VICTIM231-
APPEARANCE_TYPE_PROSTITUTE_01236-
APPEARANCE_TYPE_PROSTITUTE_02237-
APPEARANCE_TYPE_PSEUDODRAGON375-
APPEARANCE_TYPE_QUASIT104-
APPEARANCE_TYPE_RAKSHASA_BEAR_MALE294-
APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE290-
APPEARANCE_TYPE_RAKSHASA_TIGER_MALE293-
APPEARANCE_TYPE_RAKSHASA_WOLF_MALE295-
APPEARANCE_TYPE_RAT386Rat
APPEARANCE_TYPE_RAT_DIRE387Rat sanguinaire
APPEARANCE_TYPE_RAVEN145-
APPEARANCE_TYPE_SHADOW146-
APPEARANCE_TYPE_SHADOW_FIEND147-
APPEARANCE_TYPE_SHADOW_REAVER500Ravageur des ombres
APPEARANCE_TYPE_SHIELD_GUARDIAN90-
APPEARANCE_TYPE_SHOP_KEEPER232-
APPEARANCE_TYPE_SKELETAL_DEVOURER36-
APPEARANCE_TYPE_SKELETON_CHIEFTAIN182-
APPEARANCE_TYPE_SKELETON_COMMON63-
APPEARANCE_TYPE_SKELETON_MAGE148-
APPEARANCE_TYPE_SKELETON_PRIEST62-
APPEARANCE_TYPE_SKELETON_WARRIOR150-
APPEARANCE_TYPE_SKELETON_WARRIOR_170-
APPEARANCE_TYPE_SKELETON_WARRIOR_271-
APPEARANCE_TYPE_SLAAD_BLUE151-
APPEARANCE_TYPE_SLAAD_DEATH152-
APPEARANCE_TYPE_SLAAD_GRAY153-
APPEARANCE_TYPE_SLAAD_GREEN154-
APPEARANCE_TYPE_SLAAD_RED155-
APPEARANCE_TYPE_SPECTRE156Spectre
APPEARANCE_TYPE_SPHINX364-
APPEARANCE_TYPE_SPIDER_DIRE158Araignée sanguinaire
APPEARANCE_TYPE_SPIDER_GIANT159Araignée géante
APPEARANCE_TYPE_SPIDER_PHASE160Araignée de phase
APPEARANCE_TYPE_SPIDER_SWORD161Araignée-sabre
APPEARANCE_TYPE_SPIDER_WRAITH162Araignée spectrale
APPEARANCE_TYPE_STINGER356-
APPEARANCE_TYPE_STINGER_CHIEFTAIN358-
APPEARANCE_TYPE_STINGER_MAGE359-
APPEARANCE_TYPE_STINGER_WARRIOR357-
APPEARANCE_TYPE_SUCCUBUS163Succube
APPEARANCE_TYPE_TROLL167Troll
APPEARANCE_TYPE_TROLL_CHIEFTAIN164-
APPEARANCE_TYPE_TROLL_SHAMAN165-
APPEARANCE_TYPE_UMBERHULK168Ombre des roches
APPEARANCE_TYPE_UTHGARD_ELK_TRIBE213-
APPEARANCE_TYPE_UTHGARD_TIGER_TRIBE214-
APPEARANCE_TYPE_VAMPIRE_FEMALE288Vampire, femelle
APPEARANCE_TYPE_VAMPIRE_MALE289Vampire, mâle
APPEARANCE_TYPE_VROCK101-
APPEARANCE_TYPE_WAITRESS235-
APPEARANCE_TYPE_WAR_DEVOURER54-
APPEARANCE_TYPE_WERECAT99-
APPEARANCE_TYPE_WERERAT170-
APPEARANCE_TYPE_WEREWOLF171Loup-garou
APPEARANCE_TYPE_WIGHT172-
APPEARANCE_TYPE_WILL_O_WISP116-
APPEARANCE_TYPE_WRAITH187Ames-en-peine
APPEARANCE_TYPE_WYRMLING_BLACK378-
APPEARANCE_TYPE_WYRMLING_BLUE377-
APPEARANCE_TYPE_WYRMLING_BRASS381-
APPEARANCE_TYPE_WYRMLING_BRONZE383-
APPEARANCE_TYPE_WYRMLING_COPPER382-
APPEARANCE_TYPE_WYRMLING_GOLD385-
APPEARANCE_TYPE_WYRMLING_GREEN379-
APPEARANCE_TYPE_WYRMLING_RED376-
APPEARANCE_TYPE_WYRMLING_SILVER384-
APPEARANCE_TYPE_WYRMLING_WHITE380-
APPEARANCE_TYPE_YUAN_TI285-
APPEARANCE_TYPE_YUAN_TI_CHIEFTEN286-
APPEARANCE_TYPE_YUAN_TI_WIZARD287-
APPEARANCE_TYPE_ZOMBIE198Zombi
APPEARANCE_TYPE_ZOMBIE_ROTTING195-
APPEARANCE_TYPE_ZOMBIE_TYRANT_FOG199-
APPEARANCE_TYPE_ZOMBIE_WARRIOR_1196-
APPEARANCE_TYPE_ZOMBIE_WARRIOR_2197-

AREA_*

Description :
Ces constantes désignent les différentes propriétés d'une zone.

Zone invalide

Fonction(s) connexe(s) :
GetIsAreaAboveGround, GetIsAreaNatural

ConstanteValeurCorrespondance
AREA_INVALID-1Zone invalide

Taille de la zone

Fonction(s) connexe(s) :
GetAreaSize

ConstanteValeurCorrespondance
AREA_HEIGHT0Longueur de la zone
AREA_WIDTH1Largeur de la zone

Zone en surface/souterraine

Fonction(s) connexe(s) :
GetIsAreaAboveGround

ConstanteValeurCorrespondance
AREA_ABOVEGROUND1Zone en surface
AREA_UNDERGROUND0Zone souterraine

Zone artificielle/naturelle

Fonction(s) connexe(s) :
GetIsAreaNatural

ConstanteValeurCorrespondance
AREA_ARTIFICIAL0Zone artificielle
AREA_NATURAL1Zone naturelle

AREA_TRANSITION_*

Description :
Ces constantes désignent les différents écrans de chargement.

Fonction(s) connexe(s) :
SetAreaTransitionBMP

Fichier 2DA connexe : loadscreens.2da

ConstanteValeurCorrespondance
AREA_TRANSITION_BEHOLDER_0195Tyrannoeil 01
AREA_TRANSITION_BEHOLDER_0296Tyrannoeil 02
AREA_TRANSITION_CARAVAN_DESERT84Caravane dans le désert 01
AREA_TRANSITION_CARAVAN_RURAL85Caravane à la campagne 01
AREA_TRANSITION_CARAVAN_WINTER83Caravane en hiver 01
AREA_TRANSITION_CASTLE_0134Château 01
AREA_TRANSITION_CASTLE_0235Château 02
AREA_TRANSITION_CASTLE_0336Château 03
AREA_TRANSITION_CASTLE_0437Château 04
AREA_TRANSITION_CASTLE_0538Château 05
AREA_TRANSITION_CASTLE_0639Château 06
AREA_TRANSITION_CASTLE_0740Château 07
AREA_TRANSITION_CASTLE_0841Château 08
AREA_TRANSITION_CITY_012Ville 01
AREA_TRANSITION_CITY_023Ville 02
AREA_TRANSITION_CITY_034Ville 03
AREA_TRANSITION_CITY_045Ville 04
AREA_TRANSITION_CITY_056Ville 05
AREA_TRANSITION_CRYPT_017Crypte 01
AREA_TRANSITION_CRYPT_028Crypte 02
AREA_TRANSITION_CRYPT_039Crypte 03
AREA_TRANSITION_CRYPT_0410Crypte 04
AREA_TRANSITION_CRYPT_0511Crypte 05
AREA_TRANSITION_DESERT_0173Désert 01
AREA_TRANSITION_DESERT_0274Désert 02
AREA_TRANSITION_DESERT_0375Désert 03
AREA_TRANSITION_DESERT_0476Désert 04
AREA_TRANSITION_DESERT_0577Désert 05
AREA_TRANSITION_DROW_0197Drow 01
AREA_TRANSITION_DROW_0298Drow 02
AREA_TRANSITION_DROW_03104Drow 03
AREA_TRANSITION_DROW_04105Drow 04
AREA_TRANSITION_DUNGEON_0112Donjon 01
AREA_TRANSITION_DUNGEON_0213Donjon 02
AREA_TRANSITION_DUNGEON_0314Donjon 03
AREA_TRANSITION_DUNGEON_0415Donjon 04
AREA_TRANSITION_DUNGEON_0516Donjon 05
AREA_TRANSITION_DUNGEON_0617Donjon 06
AREA_TRANSITION_DUNGEON_0718Donjon 07
AREA_TRANSITION_DUNGEON_0819Donjon 08
AREA_TRANSITION_FOREST_0158Forêt 01
AREA_TRANSITION_FOREST_0259Forêt 02
AREA_TRANSITION_FOREST_0360Forêt 03
AREA_TRANSITION_FOREST_0461Forêt 04
AREA_TRANSITION_FOREST_0562Forêt 05
AREA_TRANSITION_ILLITHID_0199Illithid 01
AREA_TRANSITION_ILLITHID_02100Illithid 02
AREA_TRANSITION_INTERIOR_0142Intérieur 01
AREA_TRANSITION_INTERIOR_0243Intérieur 02
AREA_TRANSITION_INTERIOR_0344Intérieur 03
AREA_TRANSITION_INTERIOR_0445Intérieur 04
AREA_TRANSITION_INTERIOR_0546Intérieur 05
AREA_TRANSITION_INTERIOR_0647Intérieur 06
AREA_TRANSITION_INTERIOR_0748Intérieur 07
AREA_TRANSITION_INTERIOR_0849Intérieur 08
AREA_TRANSITION_INTERIOR_0950Intérieur 09
AREA_TRANSITION_INTERIOR_1051Intérieur 10
AREA_TRANSITION_INTERIOR_1152Intérieur 11
AREA_TRANSITION_INTERIOR_1253Intérieur 12
AREA_TRANSITION_INTERIOR_1354Intérieur 13
AREA_TRANSITION_INTERIOR_1455Intérieur 14
AREA_TRANSITION_INTERIOR_1556Intérieur 15
AREA_TRANSITION_INTERIOR_1657Intérieur 16
AREA_TRANSITION_MAGICAL_0186Transition magique 01
AREA_TRANSITION_MAGICAL_0287Transition magique 02
AREA_TRANSITION_MINES_0120Mines 01
AREA_TRANSITION_MINES_0221Mines 02
AREA_TRANSITION_MINES_0322Mines 03
AREA_TRANSITION_MINES_0423Mines 04
AREA_TRANSITION_MINES_0524Mines 05
AREA_TRANSITION_MINES_0625Mines 06
AREA_TRANSITION_MINES_0726Mines 07
AREA_TRANSITION_MINES_0827Mines 08
AREA_TRANSITION_MINES_0928Mines 09
AREA_TRANSITION_RANDOM0Aléatoire
AREA_TRANSITION_RUINS_0178Ruines 01
AREA_TRANSITION_RUINS_0279Ruines 02
AREA_TRANSITION_RUINS_0380Ruines 03
AREA_TRANSITION_RUINS_0481Ruines 04
AREA_TRANSITION_RUINS_0582Ruines 05
AREA_TRANSITION_RURAL_0163Campagne 01
AREA_TRANSITION_RURAL_0264Campagne 02
AREA_TRANSITION_RURAL_0365Campagne 03
AREA_TRANSITION_RURAL_0466Campagne 04
AREA_TRANSITION_RURAL_0567Campagne 05
AREA_TRANSITION_SEWER_0129Egouts 01
AREA_TRANSITION_SEWER_0230Egouts 02
AREA_TRANSITION_SEWER_0331Egouts 03
AREA_TRANSITION_SEWER_0432Egouts 04
AREA_TRANSITION_SEWER_0533Egouts 05
AREA_TRANSITION_UNDERDARK_0188Outreterre 01
AREA_TRANSITION_UNDERDARK_0289Outreterre 02
AREA_TRANSITION_UNDERDARK_0390Outreterre 03
AREA_TRANSITION_UNDERDARK_0491Outreterre 04
AREA_TRANSITION_UNDERDARK_0592Outreterre 05
AREA_TRANSITION_UNDERDARK_0693Outreterre 06
AREA_TRANSITION_UNDERDARK_0794Outreterre 07
AREA_TRANSITION_USER_DEFINED1Bad Strref
AREA_TRANSITION_WASTELAND_01101Etendues désertiques 01
AREA_TRANSITION_WASTELAND_02102Etendues désertiques 02
AREA_TRANSITION_WASTELAND_03103Etendues désertiques 03
AREA_TRANSITION_WRURAL_0168Hiver à la campagne 01
AREA_TRANSITION_WRURAL_0269Hiver à la campagne 02
AREA_TRANSITION_WRURAL_0370Hiver à la campagne 03
AREA_TRANSITION_WRURAL_0471Hiver à la campagne 04
AREA_TRANSITION_WRURAL_0572Hiver à la campagne 05

ARMOR_RANK_*

Description :
Ces constantes désignent les différents rangs d'armure.

Fonction(s) connexe(s) :
GetArmorRank

ConstanteValeurCorrespondance
ARMOR_RANK_HEAVY3Armure lourde
ARMOR_RANK_LIGHT1Armure légère
ARMOR_RANK_MEDIUM2Armure intermédiaire
ARMOR_RANK_NONE0Aucun rang d'armure

ASSOCIATE_COMMAND_*

Description :
Ces constantes désignent les différents ordres reçus par un compagnon.

Fonction(s) connexe(s) :
GetLastAssociateCommand

ConstanteValeurCorrespondance
ASSOCIATE_COMMAND_ATTACKNEAREST-3Attaquer le plus proche
ASSOCIATE_COMMAND_DISARMTRAP-20Désarmer un piège
ASSOCIATE_COMMAND_FOLLOWMASTER-5Suivre le maître
ASSOCIATE_COMMAND_GUARDMASTER-7Protéger le maître
ASSOCIATE_COMMAND_HEALMASTER-4Soigner le maître
ASSOCIATE_COMMAND_INVENTORY-19Ouvrir l'inventaire
ASSOCIATE_COMMAND_LEAVEPARTY-17Quitter le groupe
ASSOCIATE_COMMAND_MASTERATTACKEDOTHER-15Le maître attaque une autre cible
ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK-6Le maître a échoué un test de crochetage
ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED-16Le maître est pris pour cible
ASSOCIATE_COMMAND_MASTERSAWTRAP-14Le maître a détecté un piège
ASSOCIATE_COMMAND_MASTERUNDERATTACK-11Le maître subit une attaque
ASSOCIATE_COMMAND_MOVETOMASTER-24Se déplacer jusqu'au maître
ASSOCIATE_COMMAND_PICKLOCK-18Crocheter une serrure
ASSOCIATE_COMMAND_RELEASEDOMINATION-12Libérer la créature dominée
ASSOCIATE_COMMAND_STANDGROUND-2Tenir la position
ASSOCIATE_COMMAND_TOGGLECASTING-21Passer en mode "Incantation défensive"
ASSOCIATE_COMMAND_TOGGLESEARCH-23Passer en mode "Détection"
ASSOCIATE_COMMAND_TOGGLESTEALTH-22Passer en mode "Furtivité"
ASSOCIATE_COMMAND_UNPOSSESSFAMILIAR-13Déposséder le familier
ASSOCIATE_COMMAND_UNSUMMONANIMALCOMPANION-9Renvoyer le compagnon animal
ASSOCIATE_COMMAND_UNSUMMONFAMILIAR-8Renvoyer le familier
ASSOCIATE_COMMAND_UNSUMMONSUMMONED-10Renvoyer la créature invoquée

ASSOCIATE_TYPE_*

Description :
Ces constantes désignent les différents types de compagnon.

Fonction(s) connexe(s) :
GetAssociate, GetAssociateType

ConstanteValeurCorrespondance
ASSOCIATE_TYPE_ANIMALCOMPANION2Compagnon animal
ASSOCIATE_TYPE_DOMINATED5Créature dominée
ASSOCIATE_TYPE_FAMILIAR3Familier
ASSOCIATE_TYPE_HENCHMAN1Compagnon d'arme
ASSOCIATE_TYPE_NONE0n'est pas un associé
ASSOCIATE_TYPE_SUMMONED4Créature invoquée

ATTACK_BONUS_*

Description :
Ces constantes désignent les différents types de bonus de base à l'attaque.

Fonction(s) connexe(s) :
EffectAttackDecrease, EffectAttackIncrease

ConstanteValeurCorrespondance
ATTACK_BONUS_MISC0Bonus pour autres types d'attaques
ATTACK_BONUS_OFFHAND2Bonus d'attaque de l'arme secondaire
ATTACK_BONUS_ONHAND1Bonus d'attaque principal

ATTITUDE_*

ConstanteValeurCorrespondance
ATTITUDE_AGGRESSIVE1Comportement agressif
ATTITUDE_DEFENSIVE2Comportement défensif
ATTITUDE_NEUTRAL0Comportement neutre
ATTITUDE_SPECIAL3Comportement spécial
Précédent
NWScript - Constantes de B à C

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